by The Brown Messiah
Wubba Lubba Dub Dub all my Glip-Gloppin Dice Masters! Brown Messiah here ready to bring you all my review of Teenage Mutant Ninja Turtles: Heroes in a Half Shell (HHS). I am really excited to be reviewing this set for you all. In preparation for it, I took the opportunity to use this set to teach a new player, my girlfriend. She is very new to CCGs, and most board games in general, so I was a little concerned she wouldn’t be too excited, but after explaining the game a bit, and taking a few turns, she was having a blast! Her favorite thing was just filling up her bag with all the dice she had purchased. HHS was perfect for teaching her because it’s a small self contained finite set and after the first initial play through I decided I really liked it. After the last TMNT set I was left underwhelmed and disappointed. Overall the set was just very lack luster. Casey Jones: Mutant Hunter and the Foot Ninjas were pretty much the only reasons to buy the box. I ended up finding the six cost Shredder: Oroku Saki as a cool idea and hope to one day make him work. Beyond those cards the whole set just wasn’t so great. Heroes in a Half Shell is the complete opposite to the first set in all regards and I look forward to using these cards in, and seeing how they affect, Unlimited and Prime.