Welcome to Double Burst’s Dice Masters Frequently Asked Questions (FAQ) page. Here you will find the most common questions asked about Dice Masters. We are constantly updating this list, if there is something not listed below feel free to contact us (doubleburst@ktdata.net)!
You can also download a printer friendly version of the FAQ here.
Last Updated: September 14, 2016
Turn Order
There are certain steps in the game where certain things can only be done. The game’s second step is the Roll and Reroll step. Only in this step can you roll and reroll your dice (unless an ability allows otherwise). Once you field a character, you have moved to your “Main Step”, so you are not allowed to reroll the dice anymore.
Player 1 may not attack on the first turn.
Priority
The Rulebook states:
“In tournament play, the active player takes as many sequential actions as desired (from zero to all possible actions) before pausing and indicating that the inactive player can take an action. The inactive player can then either perform an action or decline the opportunity. Then the active player can take more actions. If the inactive player passes, and then the active player passes, no more actions can be taken during that step (except for reactions to damage, as usual).”
What that means is the active player can use as many global abilities (in addition to purchasing dice, fielding characters, and using action dice) as they want during the Main Step, but the inactive player must be passed priority before they can use a global ability. When the inactive player is passed priority they can perform 1 action, then they must pass priority back to the active player who can again do as many actions as they want. When the inactive player uses no actions and passes priority back to the active player and the active player also takes no actions the step will end. Priority must be passed at the end of the Main Step and during the Attack step after blockers are declared, but before combat damage is assigned.
Duration and Card Effects
No, “While Active” abilities are effects “that takes place when one or more of that card’s dice are in the Field Zone.”
Cost Reduction
No, unless stated otherwise in the effect you must at least pay the energy shown next to the cost (one in most cases, but up to four with crossover characters). If no energy type is shown the default minimum is 1 energy of any type.
Character and Action Effects
If two cards directly conflict, the one that says “you can’t” beats the one that says “you can” or “you must”.
Choosing a Team
Yes. All sets are made to work together. You are free to use Batman, Spider-man, and Red Dragon on the same team, for example. Some sets, however, have used different terminology or symbols that correlate that you will want to make sure you know:
From the rulebook:
“While you can use heroes and villains together, or characters from different teams, you can’t use two cards with the same name (even if they have different subtitles)”
Also, even though some character dice may have the same image and stats between different sets, it is generally not acceptable to use dice that do not match the card/set in a tournament setting. This is determined by comparing the die to the images at the bottom of the card to make sure all colors, symbols, and stats match. If you are playing casually and your opponent is comfortable with you using a mismatched die (generally a different color with the same stats) you may use a substitute die.
Each set is unique and works best within its own set, however, there are many cards that work very well with other cards from other sets. As a general rule a set works best within itself, the affiliations in a set work best within its universe (Marvel, DC, Dungeons and Dragons, etc.), and an individual card from a set has the best potential to find synergy outside its set or universe.
Other
No. However, there have been hints that a rotation might be coming.
Abbreviations
Blue Eyes White Dragon. Usually this is referencing the Global Ability on the rare card:
Global: Pay a bolt and knock out one of your monsters to reduce the cost of the next die you buy by 2 energy.
C = Common (Gray Stripe)
U = Uncommon (Green Stripe)
R = Rare (Yellow Stripe)
SR = Super Rare (Red Stripe)
Terminology
Short for aggressive, is a playstyle based on the strategy of attacking early and repeatedly to quickly take your opponent’s life total to zero. The idea behind the aggro playstyle is to win before your opponent can get their own strategy in place. Some commonly used staples of aggro teams are Black Widow – Tsarina, Guy Gardner – Blinding Rage, and Half-Elf Bard – Master Lords’ Alliance.
A term used when a card, combo, or action is generally considered “too good” that it is hurting or “breaking” the game.
Another term for direct damage, or damage that is done outside of combat. A burn team uses the strategy of dealing direct damage rather than combat damage to win the game. Some commonly used burn cards are Human Torch – Johnny Storm, Cheetah – Cursed Archaeologist, and Manticore – Paragon Beast.
An element of bag control that keeps the player emptying and refilling their bag as often as possible. Churn strategies can be based on removing dice from your bag cycle (by fielding them or keeping them from the Used Pile when you refill your bag) or by drawing more than the regular 4 dice per turn (generally done by using a global, character ability, or action die) and rolling them in either the Roll and Reroll Step or the Main Step.
Short for combination, is a team building strategy based on using 2 or more cards with desireable synergy. Some types of combos are using one die to boost the stats of another or using an action to give attacking characters a direct damage ability.
Control is a playstyle that focuses on controlling the pace of the game and manipulating the areas of the board to keep your opponent from using their original gameplan. A control player will generally keep their opponent at bay until they can make their move to assure victory. Some commonly used staples of control teams are Constantine – Hellblazer, Hulk – Green Goliath, and Elf Thief – Lesser Harper.